Free tables Natural 20 — skill checks
Natural 20 Table — Intimidation Skill Checks, d20
A free d20 table for a natural 20 on a Intimidation check in 5e. Twenty outcomes, from solid to legendary.
A natural 20 on a skill check is not a critical success in fifth edition — criticals apply to attack rolls only, and a 20 on a check is simply a 20. Which is why a legendary roll so often feels like nothing happened. This table gives it somewhere to land.
Twenty results written for Intimidation specifically. A legendary Intimidation roll has nothing in common with a legendary roll at anything else, which is why there are eighteen of these and not one.
Roll d20 when a player rolls a natural 20 on a skill check and succeeding quietly would be a waste.
Severity tiers
Each result names its tier, so you can see at a glance how bad a roll was without decoding a colour.
- Solid 1–10 — Cleanly done, with something small to show for it.
- Impressive 11–17 — Better than anyone expected. Momentum, or an obstacle gone.
- Legendary 18–20 — Scene-shaping. The kind of success people repeat afterwards.
The table
20 results. Roll d20.
| d20 | Result | Tier | What happens |
|---|---|---|---|
| 1 | They Back Down | Solid | Immediate compliance, no violence needed. No extra effect. |
| 2 | And They Talk | Solid | They tell you one thing you didn't ask for, hoping it's enough. |
| 3 | Nobody Moves | Solid | Their companions don't intervene either. |
| 4 | Quietly | Solid | You get compliance without raising your voice or drawing attention. |
| 5 | They Stay Backed Down | Solid | They won't reconsider later. This is settled. |
| 6 | Handed It Over | Solid | They give up something they were holding — a weapon, a key, a package. |
| 7 | Reputation Precedes | Solid | You have advantage on your next Intimidation check this scene. |
| 8 | An Example Made | Solid | One other creature present becomes markedly more cooperative. |
| 9 | Read the Fear | Solid | You learn what they are actually afraid of, which is not you. |
| 10 | Clean Exit | Solid | They let the party leave, and they don't follow. |
| 11 | The Whole Group | Impressive | Every hostile creature that can hear you reconsiders. The DM should let some of them withdraw. |
| 12 | Frightened | Impressive | The target is frightened of you until the end of its next turn, with no saving throw. |
| 13 | Named Their Boss | Impressive | They give up who they answer to, and where to find them. |
| 14 | Switched Sides | Impressive | They would rather work for you than face you again. For now, they will. |
| 15 | No Fight at All | Impressive | The encounter ends before initiative is rolled. They stand down entirely. |
| 16 | Word Spreads | Impressive | Others in this organisation hear about it. Future Intimidation checks against them have advantage. |
| 17 | They Owe You | Impressive | You extract a promise they will actually keep, out of fear rather than goodwill. |
| 18 | Broke Them | Legendary | The target will not oppose you again, ever. They leave, they comply, or they change profession. |
| 19 | The Room Empties | Legendary | Every hostile creature present that isn't compelled to stay simply leaves. The DM should honour it. |
| 20 | The One They'll Talk About | Legendary | You face down something that should have been far beyond frightening. It yields. The story of it precedes you into every room from now on, for better and for worse. |
Questions
Is a natural 20 a critical success on a skill check?
Not by the rules. Criticals apply to attack rolls. A 20 on a check is a 20 — which is why a spectacular roll so often produces a shrug. This table is the house rule that fixes that.
Does a natural 20 automatically succeed?
No. On an ability check there is no automatic success — if the DC is 25 and your total is 22, you failed with a 20.
The rest of this set
- Natural 20 Table — Athletics Skill Checks, d20
- Natural 20 Table — Acrobatics Skill Checks, d20
- Natural 20 Table — Sleight of Hand Skill Checks, d20
- Natural 20 Table — Stealth Skill Checks, d20
- Natural 20 Table — Arcana Skill Checks, d20
- Natural 20 Table — History Skill Checks, d20
- Natural 20 Table — Investigation Skill Checks, d20
- Natural 20 Table — Nature Skill Checks, d20
- Natural 20 Table — Religion Skill Checks, d20
- Natural 20 Table — Animal Handling Skill Checks, d20
- Natural 20 Table — Insight Skill Checks, d20
- Natural 20 Table — Medicine Skill Checks, d20
- Natural 20 Table — Perception Skill Checks, d20
- Natural 20 Table — Survival Skill Checks, d20
- Natural 20 Table — Deception Skill Checks, d20
- Natural 20 Table — Performance Skill Checks, d20
- Natural 20 Table — Persuasion Skill Checks, d20