when the dice betray you
Natural 1 tables for saves and ability checks
Six d100 tables, one per ability score. What happens when the save fails as badly as it can.
Card required · $3.99/month for all twelve tools · cancel any time
Fumble tables cover attacks. Nothing covered the other natural 1 — the failed Dexterity save, the blown Wisdom check — which is at least as common and, at most tables, gets waved away.
One table per ability, each with a hundred outcomes that fit what that ability actually does. A Strength 1 and a Charisma 1 should not fail the same way.
- Six d100 tables, one per ability score
- Written for saves and checks, not attacks
- Named severity tiers throughout
- 600 outcomes total
Read the tables free, right now
Every row is on this site, ungated. No account, no sign-up — the subscription is for rolling them, not reading them.
- Natural 1 Table — Strength Saves and Checks, d100 100 results
- Natural 1 Table — Dexterity Saves and Checks, d100 100 results
- Natural 1 Table — Constitution Saves and Checks, d100 100 results
- Natural 1 Table — Intelligence Saves and Checks, d100 100 results
- Natural 1 Table — Wisdom Saves and Checks, d100 100 results
- Natural 1 Table — Charisma Saves and Checks, d100 100 results
It doesn't come alone
Nat 1 Tables is one of twelve tools in a single $3.99/month subscription, and they share a party.
Monster Critical Hit Tables
When the monster crits. A hundred outcomes across six tiers of bad.
Player Critical Hit Table
Player crits worth describing. Multipliers up top, body shots below.
Critical Fumble Tables
Six d100 tables. 600 ways it goes wrong, written by hand.
Nat 20 Skill Tables
Eighteen d20 tables — one per skill. The only table here with good news.
Initiative Tracker
Initiative in, combat out. Never lose whose turn it is.