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when they go off-script

Three days on the road, and something happens on each of them

Random travel for 5e: weather that changes day by day, sights on the road, and encounter checks with fights rated for your party.

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Travel Montage in use: Days on the road, one line each: the weather, what you pass, and whatever finds you.

Travel is where most campaigns cut to "three days later, you arrive", because making up three days of road on the spot is work. And the days are where the world gets its texture: the gibbet at the crossroads, the storm that pins everyone down, the wolves that follow the wagon at dusk.

Pick a terrain, a season, how many days, and how dangerous the road is. Each day gets its weather, something on the way, and a roll to see whether anything finds the party. The weather changes one step at a time, so a journey never goes blizzard, sunshine, blizzard. About half the encounters aren't fights at all. The ones that are use real SRD creatures and come back already rated against your party, with a button to send them straight to the Initiative Tracker.

  • Eight terrains, four seasons, one to ten days
  • Weather that changes a step at a time, not at random
  • Fights rated for your party, with the Encounter Builder's maths
  • Reroll any single day without losing the weather

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Every row is on this site, ungated. No account, no sign-up — the subscription is for rolling them, not reading them.

It doesn't come alone

Travel Montage is one of seventeen tools in a single $3.99/month subscription, and they share a party.

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