Free tables Natural 20 — skill checks
Natural 20 Table — History Skill Checks, d20
A free d20 table for a natural 20 on a History check in 5e. Twenty outcomes, from solid to legendary.
A natural 20 on a skill check is not a critical success in fifth edition — criticals apply to attack rolls only, and a 20 on a check is simply a 20. Which is why a legendary roll so often feels like nothing happened. This table gives it somewhere to land.
Twenty results written for History specifically. A legendary History roll has nothing in common with a legendary roll at anything else, which is why there are eighteen of these and not one.
Roll d20 when a player rolls a natural 20 on a skill check and succeeding quietly would be a waste.
Severity tiers
Each result names its tier, so you can see at a glance how bad a roll was without decoding a colour.
- Solid 1–10 — Cleanly done, with something small to show for it.
- Impressive 11–17 — Better than anyone expected. Momentum, or an obstacle gone.
- Legendary 18–20 — Scene-shaping. The kind of success people repeat afterwards.
The table
20 results. Roll d20.
| d20 | Result | Tier | What happens |
|---|---|---|---|
| 1 | Chapter and Verse | Solid | You recall the fact exactly, with the detail nobody else would have. No extra effect. |
| 2 | And the Date | Solid | You place it precisely in time, which turns out to matter. |
| 3 | Who Built It | Solid | You know who made this place or object, and roughly why. |
| 4 | The Family Name | Solid | You recognise a crest, a seal, or a name here, and know who it belongs to. |
| 5 | There Was a Second One | Solid | You recall that a counterpart to this thing exists, and roughly where. |
| 6 | Old Grudge | Solid | You remember a rivalry or debt relevant to the situation. Someone here can be leveraged with it. |
| 7 | Well Read | Solid | You have advantage on your next History check this scene. |
| 8 | The Layout | Solid | You recall how buildings of this age and type are laid out. You know where the other rooms are. |
| 9 | Told It Well | Solid | One ally who listens has advantage on their next Charisma check with anyone who cares about this history. |
| 10 | It Was a Lie | Solid | You know that the accepted version of this story is false, and what actually happened. |
| 11 | The Forgotten Entrance | Impressive | You remember a way in or out that no longer appears on any map. |
| 12 | Precedent | Impressive | You recall exactly how this problem was solved last time. The method still works. |
| 13 | Rightful Claim | Impressive | You establish a legal, hereditary, or traditional claim that the party can invoke here. |
| 14 | The Name It Answers To | Impressive | You recall a true name, password, or formula that compels or opens something in this place. |
| 15 | Where It Went | Impressive | You know what became of the thing everyone assumes was lost. |
| 16 | Shared the Context | Impressive | Every ally who can hear you has advantage on their next Intelligence check relating to this place. |
| 17 | The Pattern | Impressive | You realise this is part of a sequence. The DM tells you what comes next and roughly when. |
| 18 | The Whole Truth | Legendary | You reconstruct what really happened here, in full. The DM gives you the actual history, not the version in the books. |
| 19 | Living Memory | Legendary | You recall something so obscure that only one other person alive knows it — and you now know who that person is and where to find them. |
| 20 | The One They'll Talk About | Legendary | Your recall resolves a mystery the campaign had been building. The DM should let it genuinely skip a step, and scholars will cite you for it. |
Questions
Is a natural 20 a critical success on a skill check?
Not by the rules. Criticals apply to attack rolls. A 20 on a check is a 20 — which is why a spectacular roll so often produces a shrug. This table is the house rule that fixes that.
Does a natural 20 automatically succeed?
No. On an ability check there is no automatic success — if the DC is 25 and your total is 22, you failed with a 20.
The rest of this set
- Natural 20 Table — Athletics Skill Checks, d20
- Natural 20 Table — Acrobatics Skill Checks, d20
- Natural 20 Table — Sleight of Hand Skill Checks, d20
- Natural 20 Table — Stealth Skill Checks, d20
- Natural 20 Table — Arcana Skill Checks, d20
- Natural 20 Table — Investigation Skill Checks, d20
- Natural 20 Table — Nature Skill Checks, d20
- Natural 20 Table — Religion Skill Checks, d20
- Natural 20 Table — Animal Handling Skill Checks, d20
- Natural 20 Table — Insight Skill Checks, d20
- Natural 20 Table — Medicine Skill Checks, d20
- Natural 20 Table — Perception Skill Checks, d20
- Natural 20 Table — Survival Skill Checks, d20
- Natural 20 Table — Deception Skill Checks, d20
- Natural 20 Table — Intimidation Skill Checks, d20
- Natural 20 Table — Performance Skill Checks, d20
- Natural 20 Table — Persuasion Skill Checks, d20