Free tables Natural 20 — skill checks
Natural 20 Table — Arcana Skill Checks, d20
A free d20 table for a natural 20 on a Arcana check in 5e. Twenty outcomes, from solid to legendary.
A natural 20 on a skill check is not a critical success in fifth edition — criticals apply to attack rolls only, and a 20 on a check is simply a 20. Which is why a legendary roll so often feels like nothing happened. This table gives it somewhere to land.
Twenty results written for Arcana specifically. A legendary Arcana roll has nothing in common with a legendary roll at anything else, which is why there are eighteen of these and not one.
Roll d20 when a player rolls a natural 20 on a skill check and succeeding quietly would be a waste.
Severity tiers
Each result names its tier, so you can see at a glance how bad a roll was without decoding a colour.
- Solid 1–10 — Cleanly done, with something small to show for it.
- Impressive 11–17 — Better than anyone expected. Momentum, or an obstacle gone.
- Legendary 18–20 — Scene-shaping. The kind of success people repeat afterwards.
The table
20 results. Roll d20.
| d20 | Result | Tier | What happens |
|---|---|---|---|
| 1 | Named It | Solid | You identify the effect precisely — school, rough level, and what it's doing. No extra effect. |
| 2 | Found the Seam | Solid | You spot where the magic is weakest. Anyone attempting to dispel or disrupt it has advantage. |
| 3 | Read the Hand | Solid | You recognise the caster's style or tradition, and could identify their work again anywhere. |
| 4 | Safe Distance | Solid | You know exactly how far the effect reaches, and can tell the party where to stand. |
| 5 | Counted the Charges | Solid | You learn how much use the item, ward, or effect has left in it. |
| 6 | Harmless After All | Solid | You establish with certainty that one thing the party was worried about is not dangerous. |
| 7 | Quick Study | Solid | You have advantage on your next Arcana check this scene. |
| 8 | Spotted the Trigger | Solid | You learn what sets the effect off — and therefore how to avoid setting it off. |
| 9 | Explained It Well | Solid | One ally who listens gains advantage on their next saving throw against this effect. |
| 10 | Recognised the Component | Solid | You identify a material component or reagent here, and it is worth taking. |
| 11 | Found the Off Switch | Impressive | You work out how to end the effect without dispelling it. It takes an action and no roll. |
| 12 | Turned It | Impressive | You can redirect the effect's target or area once, as an action, before it ends. |
| 13 | Full Schematic | Impressive | You understand the whole working — what it does, what it cost, and what it was built to protect. |
| 14 | Attuned Faster | Impressive | If this is an item requiring attunement, you attune to it immediately with no rest required. |
| 15 | Warded the Party | Impressive | Every ally who can hear you has advantage on their first saving throw against this effect. |
| 16 | Traced It Home | Impressive | You learn where the magic came from — the caster's location, the source, or the binding site. |
| 17 | Copied the Method | Impressive | You can reproduce a limited version of this working yourself later, given time and materials the DM specifies. |
| 18 | Unmade It | Legendary | You end the magical effect outright, permanently, with no roll and no spell slot. If it was a ward, a seal, or a curse on a place, it is simply over. |
| 19 | The Real Question | Legendary | You understand not just what the magic does but *why it is here*. The DM gives you one genuine secret about the plot behind it. |
| 20 | The One They'll Talk About | Legendary | You solve an arcane problem that was meant to take the party a session. The obstacle is gone, and any spellcaster who learns of it treats you as a peer from now on. |
Questions
Is a natural 20 a critical success on a skill check?
Not by the rules. Criticals apply to attack rolls. A 20 on a check is a 20 — which is why a spectacular roll so often produces a shrug. This table is the house rule that fixes that.
Does a natural 20 automatically succeed?
No. On an ability check there is no automatic success — if the DC is 25 and your total is 22, you failed with a 20.
The rest of this set
- Natural 20 Table — Athletics Skill Checks, d20
- Natural 20 Table — Acrobatics Skill Checks, d20
- Natural 20 Table — Sleight of Hand Skill Checks, d20
- Natural 20 Table — Stealth Skill Checks, d20
- Natural 20 Table — History Skill Checks, d20
- Natural 20 Table — Investigation Skill Checks, d20
- Natural 20 Table — Nature Skill Checks, d20
- Natural 20 Table — Religion Skill Checks, d20
- Natural 20 Table — Animal Handling Skill Checks, d20
- Natural 20 Table — Insight Skill Checks, d20
- Natural 20 Table — Medicine Skill Checks, d20
- Natural 20 Table — Perception Skill Checks, d20
- Natural 20 Table — Survival Skill Checks, d20
- Natural 20 Table — Deception Skill Checks, d20
- Natural 20 Table — Intimidation Skill Checks, d20
- Natural 20 Table — Performance Skill Checks, d20
- Natural 20 Table — Persuasion Skill Checks, d20