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What's in a Commoner's Pockets? d20 Table for 5e

A free d20 table of what a farmer, labourer or townsperson has on them in 5e: a few coins, everyday odds and ends, and the odd hook.

When the party searches a farmhand, a porter or the miller's boy, "a few coppers" ends the scene. One specific thing keeps it going: a rent reminder, a ring that's far too good for its owner, a map scratched on a bit of slate. Ordinary people's pockets are where small-town trouble hides.

Roll d20 once per person searched. About half the results are coin or everyday kit, and the rest are a clue, a hook, or something odd. If a result doesn't fit the person, roll again or take the next one down.

The table

20 results. Roll d20.

d20 Result What happens
1 A Day's Coppers 7 cp tied in a rag, with one knot for each day worked this week.
2 Lunch Half a heel of bread and a rind of cheese, wrapped in a cabbage leaf.
3 Pipe and Twist A clay pipe and a pinch of cheap tobacco in a twist of paper.
4 Mixed Purse 3 sp and 11 cp in a leather purse with a broken drawstring.
5 Mending Kit A needle stuck through a square of felt, and a card wound with brown thread.
6 Rent Chit A landlord's note: rent overdue, 4 sp, "or out by the new moon". The new moon is in two days.
7 Lucky Pig A small carved wooden pig on a string, worn smooth by a thumb.
8 Tally Stick Half a split tally stick for 2 sp the miller owes them. They'd like it back.
9 Apple Knife A small folding knife, blunt, mostly used for apples.
10 Unsent Letter An unsigned love letter addressed to someone who works up at the big house.
11 Sewn-In Silver A single silver piece sewn into the hem of their coat. The stitches are newer than the coat.
12 Seed and Peas A twist of turnip seed and a handful of dried peas.
13 Child's Drawing A drawing of this person, very round, beside a dog much bigger than they are.
14 Muster Notice A summons to report to the steward for road work three days ago. They didn't go.
15 Sheep Key A small iron key on a cord. It fits nothing they own: they found it inside a slaughtered sheep.
16 Willow Bark A pouch of willow bark for a bad back, and the herbalist's note on how much is too much.
17 Slate Map A flake of slate scratched with the mill, the river and an X by the old bridge. They'll say they found it.
18 Wooden Teeth A set of carved wooden false teeth. They're not theirs.
19 Borrowed Ring A gold ring far too good for them, wrapped in a handkerchief. They're "holding it for a friend".
20 Dormouse A sleepy dormouse in an inside pocket, in a little nest of wool. It bites strangers.

Questions

How much money does a commoner carry in 5e?

Not much: a handful of copper and maybe a silver piece. An unskilled labourer earns a couple of silver pieces on a good day and spends most of it, so a commoner carrying gold is a hook in itself. Ask where it came from.

Why roll instead of just saying "a few coppers"?

Because "a few coppers" closes the scene, and one specific item opens it. A rent chit or a borrowed ring gives the players something to ask about, and gives a commoner a life that existed before the party walked in.

The rest of this set